Pokémon TCG: Neo [Completed] (English)

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Pokémon TCG: Neo [Completed] (English)

Game Info
Game Name:Pokémon TCG: Neo
Console:Game Boy Color (GBC)
Version:1.1
Remake By:Cataclyptic
Rom Base:Pokémon TCG
Update Date:February 19, 2023
Status:Complete
Languages:English
Source:Link

Description & Story:

Pokémon TCG: Neo is a Hack of Pokémon Tading Card Game on GBC by Cataclyptic.

-This hack, Pokémon TCG Neo, is a nearly complete overhaul of the base game in terms of battling. Why? Because all the generation 1 cards in this game have been replaced with generation 2 cards, everything has been balanced.

-Featuring your favorites from Neo Genesis all the way to Skyridge, so many cards have been added and replaced that it’s completely changed the way this game is played. Pokémon, attacks, abilities, and even a few trainer cards were altered to create a new battling experience. If you’re looking for a TCG hack with all-new pokémon cards, look no further and download the link below.

-If you aren’t looking for a new way to play the old TCG, see the instructions below.

-You have to play the game anyway because I worked really hard on it for months

Game Features:

  • As previously stated, all 187 pokémon in this game have been replaced by generation 2 cards from real-life sets. This completes the real Johto Pokedex, with some Kanto Pokémon thrown into the mix. These cards’ attacks and abilities either reflect their real-life counterparts, come close to them, or I ignored them for a better attack. Trainer cards have also been altered, but not as extensively. In particular, though, Super Energy Removal is no longer in the game, having been replaced by Master Ball.

Known Bugs & Glitches
I can’t do anything about these, but all of them only minorly affect gameplay, so it’s fine. If any of you know how to fix them or what’s going on, feel free to comment below.

  • Acid’s effect to make the opponent unable to retreat does NOT work on the AI. This is actually a holdover from the base game: it doesn’t work there either. I tried to make it work by altering the AI retreat actions, but it didn’t, so the Acid effect isn’t present in my hack.
  • Dratini and Suicune are in weird places on the computer menus. This is a result of me being unable to repoint Snorlax’s Thick Fat to another pokémon, so I did some fiddling with Dratini and made it work except for in the menus.
  • Entei’s Protective Flame doesn’t show the Protect animation if successful. This is because I’m not sure how to make it do two animations at once. The effect works regardless.
  • Houndour’s Smog attack, when used by the AI, displays as Flare. Not even sure why on this one. The attacks still work regardless, but the text is shifted on the AI.
  • The AI doesn’t appear to know how to use Energy Spike and Energy Search. Not sure how this one didn’t work either, mainly because the code is unaltered from the base game. With Energy search, I think it’s because only two decks have specified targets, therefore only two decks can play the card.

Wishlist
Although this game is completed, there are a couple of bonus things I would like to do but don’t have the coding skills to implement them. If anyone does know how to make these happen, then please comment below.

Have Acid actually work.
  • Have the Teleport Effect commands be optional/ Have the Teleport commands do damage without switching if you only have 1 Pokémon / Make the AI understand that Teleport does damage. For making more attacks that do this, of course!
  • Have Blissey’s Heal ability remove 2 damage counters instead of one. I tried to make this happen and it results in HP Underflow if it removes only 1 damage counter.
  • Make Super Fang ignore Weakness and Resistance. I had plans to implement this in the game, but it just doesn’t work if the defending pokemon is weak to Super Fang- it deals twice half HP, which translates to a guaranteed KO, which isn’t remotely fair.
  • Somehow make the Wildfire code discard X cards from the top of the deck, independent of fire energies. I can think of a few cards that would be a lot more interesting if they had effects to discard say, 3 cards each time they attacked.
  • Have more than Crystal Celebi uses Shift on the AI. The AI sadly can only process 1 user of Shift (Crystal Type), I don’t know how to make it process the other 3 crystal cards.
  • Make the AI use Energy Search and Energy Spike (Energy Boost). Self-explanatory.
  • Change the set symbols. I’d love to make all the cards from this game have set symbols from their real-life sets, but for the life of me, I can’t find those graphics anywhere.
  • Change the booster packs. I’m not sure how to change the booster packs, but I want to.

Game Screenshots:


Pokémon TCG: Neo [Completed] (English)

↓Download Pokémon TCG: Neo Rom Hack↓

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NOTE:
-Please Report Expired / Broken Links.
-Recommended Emulator for GBC Games: VBA Emulator.
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